| 1 |
Resonant Spine |
Rare |
Yes (Bard) |
Memory-altering performance instrument |
As an action, perform: creatures of choice within 30 ft must make a
DC 14 Wisdom save. On a failure, they are
Charmed for 1 minute. Allies instead gain
1d6 Bardic Inspiration without using your normal Bardic
Inspiration pool. Risk: after use, roll a d20. On a 1-3,
you have disadvantage on Intelligence and Wisdom checks until your next long rest.
|
| 2 |
Tankard of the First Chorus |
Uncommon |
Yes |
Social enhancer and spectral tale summon |
As a bonus action, drink from the tankard to gain
advantage on Charisma checks for 1 hour.
1/day, summon a spectral retelling of a forgotten tale.
Treat this as a narrative illusion similar to Silent Image.
Creatures that see it must make a DC 13 Wisdom save or
suffer disadvantage on their next attack roll due to emotional distraction.
|
| 3 |
Chisel of Echoing Craft |
Uncommon |
No |
Temporary magical glyph carving |
As an action, inscribe a glyph on a surface. When triggered, it affects a
10 ft radius, dealing 2d6 force or radiant damage.
Creatures make a DC 13 Dexterity save for half damage.
Lasts 1 hour. Max 2 active glyphs.
|
| 4 |
Oathfract Blade |
Rare |
Yes (Paladin) |
Scaling oath weapon |
+1 longsword. While within 5 ft of an ally, deal
+1d6 radiant damage. 1/day, cast
Compelled Duel (DC 14). If oath is broken, bonus damage becomes
1d6 necrotic.
|
| 5 |
Mantle of the Unyielding Scale |
Rare |
Yes |
Damage redistribution |
Reaction, 1/day: redistribute damage from an ally within 30 ft
across willing creatures. You take an additional
1d6 radiant damage. Damage cannot be reduced below 1.
|
| 6 |
Helm of Silent Judgement |
Uncommon |
Yes |
Control and hesitation effect |
Action: creature within 30 ft makes DC 14 Wisdom save.
On fail: speed becomes 0 and has disadvantage on next attack.
2/day.
|
| 7 |
Censer of the Gilded Breath |
Rare |
Yes (Cleric) |
Healing over time amplifier |
Healing spells grant +1d4 HP per turn for 3 rounds.
After 3 uses/day, roll d20. On 1–5, gain
1 level of exhaustion.
|
| 8 |
Scripture of the Second Silence |
Rare |
Yes |
Spell conversion |
1/day: when a spell fails, roll d6.
1–2: fail, 3–4: half effect,
5–6: full effect on new target within 30 ft.
|
| 9 |
Gauntlets of Durnholl’s Memory |
Rare |
Yes |
Stored damage burst |
Store up to 10 damage taken. On hit, release as bonus damage
(max 2d6). Resets on long rest.
|
| 10 |
Earthshatter Greaves |
Uncommon |
Yes |
Charge and area disruption |
Move 20 ft straight: next hit deals +1d6 thunder.
Nearby creatures make DC 13 Strength save or fall prone.
|
| 11 |
Heart of the Buried King |
Rare |
Yes |
Anti-control and resilience |
Gain +1 Constitution saves.
Reaction, 1/day: immunity to fear and forced movement
for 1 minute.
|
| 12 |
Veilthread Ring |
Rare |
Yes (Warlock) |
Short teleport and phase slip |
Bonus action: teleport 15 ft (3/day).
Roll d20 after use. On 1–4, take
1d6 psychic damage.
|
| 13 |
Grimoire of the Unanswered |
Rare |
Yes (Warlock) |
Unstable spellcasting amplifier |
When casting, roll d6:
1: wild surge,
4–5: +1d6 damage/heal,
6: advantage or +1 DC.
3/day.
|
| 14 |
Scarbound Focus |
Rare |
Yes |
Damage amplifier and chaos trigger |
Add +1d8 damage to spells.
On nat 1 or 20, roll d6:
1: take 2d6 damage,
6: double area.
|
| 15 |
Seed of the First Petal |
Rare |
Yes (Druid) |
Terrain control and healing bloom |
Action, 1/day: create 20 ft area.
Enemies slowed (difficult terrain).
Allies heal 1d6 on entry/start.
Lasts 1 minute.
|
| 16 |
Crown of Unrooted Seasons |
Rare |
Yes (Druid) |
Seasonal transformation / adaptive casting |
As a bonus action (2/day), shift into a seasonal aspect for 1 minute:
Spring: healing spells restore +1d6 HP.
Summer: deal +1d6 fire damage once per turn on spell or attack.
Autumn: gain +2 AC vs ranged attacks.
Winter: enemies within 10 ft have -10 ft movement.
Balance Roll: after the effect ends, roll a d20. On a 1–4, gain vulnerability to that season’s damage type until your next short rest.
|
| 17 |
Verdant Lung of Muiren |
Rare |
Yes (Druid) |
Breath of life / suffocating growth |
As an action (1/day), exhale a 15 ft cone of living spores.
All creatures make a DC 14 Constitution save.
Allies: heal 2d6 HP and gain advantage on their next saving throw.
Enemies: take 2d6 poison damage and are Restrained until the end of their next turn on a failure (half damage, no restrain on success).
Aftereffect: the area becomes difficult terrain (overgrowth) for 1 minute.
|